As a result carrier ships are the ideal counters as the Asteroid Hives have no point-defense themselves and launched strike craft will engage and destroy the enemy ones before attacking the guardians. The Asteroid Hives use only strike craft as their weapons. If the system is claimed with a Starbase the Asteroid Hives will awaken with the following MTTH based on the number of constructed mining stations: Entering the system for the first time will display an event window hinting that there's more to the system than meets the eye. Reanimated guardians cannot be merged into fleets or be commanded by admirals.Īvailable only with the Leviathans DLC enabled.Ī random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8 Minerals and 6 unselectable asteroids with one of them producing a chirping-like sound. AI empires will only attack a guardian if their fleet power is at least 40k.Īvailable only with the Necroids DLC enabled.Įmpire with the Reanimators civic that kill an organic guardian will gain the option to issue a special project that costs 10000 society research to resurrect the guardian on their side. Guardians get various bonuses to make them stronger based on the game difficulty. Guardians have an immense amount of health and should only be engaged mid-late game. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. They can be found in special predetermined systems and rival moons in size and mass. Guardians are extremely powerful Spaceborne aliens added in various DLCs.