Mr David Wise who composed Donkey Kong Country returned to create the soundtrack for this game too, and that is too great because his music makes me want to eat pizza and Oreo cookies. I approve of this manipulation of the natural virtual world. There are a bunch of new enemies to knock out, new coins to collect and new animal buddies to enslave and force to do your bidding. But here you play as two small Kongs and you can do moves off each other, so that's nice. I have to be honest, even as a kid, I never liked playing as Dixie Kong, she has all those awesome abilities and I can't stand being awesome, I guess I'm just used to playing the big floppy Kong instead, with his rolling moves and slapping the dirt for bananas. This time around the big Donkey himself has been kidnapped, and it's up to you as Diddy Kong and Dixie Kong to rescue him before nothing happens. Now, the first game is one that brings great comfort to me just to think of it, and it's one that I can always come back to when I am sad and need a good pick me up and it gives me the same feeling that I had with it when I was a kid. Today while burning and freezing up in bed, I fancied at taking a look at good old Donkey Kong Country 2, a game that is the sequel to the totally masterful and classic platformer Donkey Kong Country on the SNES and is the prequel to Donkey Kong Country 3, the Country Donkey Dixie sequel Kong. I always had a bit more fun playing this game than the first one. Overall, though, "Diddy's Kong Quest" manages to slide in slightly ahead of its predecessor (no easy feat). I don't care what the "times" were like.that makes for more frustration and less fun.
You may have to beat 3- 4 VERY difficult stages (often with only a few lives to work with) in order to save your progress. Yet, there is a clunky system of gathering coins in order to save (and even then it is only after you reach the "save point" in each stage). Difficult to the point of the gamer feeling a real accomplishment after completing a level (which of course is the point!). After about the second stage, the levels in this game get quite difficult.
But it still doesn't make it any better (at least for me). I know, I know.gamers weren't used to that feature like they are now.
Donkey kong country 2 lost levels full#
The only reason I can't give this game the full five stars? It doesn't let you save after every level. Diddy is still a bit more agile and nimble to work with, but the hair of Dixie (used for flying and throwing) makes her very valuable as well. In part two, though, the Diddy/Dixie combination are pretty much equals. In that game, Diddy is the much better character. He "gets the job done", but only passably for a game that requires so much jumping. The main trouble with the DK/Diddy combo of part one is that DK is such a sluggish character. Dixie Kong is a better playable character than Donkey Kong.
When I think back to the iconic levels in this series, I'm usually thinking of ones from this game. Not that the levels in "DK1" were bad, by any means, but they are just more interesting in this effort. The level designs manage to be even more interesting.
There are two main reasons why this game is better than the original: 1. This sequel, "Diddy's Kong Quest", however, manages to even improve upon the gameplay of its predecessor and make for an even better gaming experience. The original "Donkey Kong Country" game was such a success that it pretty much usurped Mario on the SNES console for the title of "best side-scrolling adventure".